#include "BodyPartHead.hh"

BodyPartHead::BodyPartHead()
  : _bleed(0),
    _woundAffectationCoeff(), // FIXME
    _bleedCoeff, // FIXME
    _health, // FIXME
    _cloth(NULL), // NOTE: cpp compliant ? // shd be (0)
    _name("head")
{
  buildSoundCollection();
}

BodyPartHead::~BodyPartHead()
{

}
